Abstract
Fully analytic mesh-based computer generated hologram enables efficient and precise representation of three-dimensional scene. Conventional method assigns uniform amplitude inside individual mesh, resulting in reconstruction of the three-dimensional scene of flat shading. In this paper, we report an extension of the conventional method to achieve the continuous shading where the amplitude in each mesh is continuously varying. The proposed method enables the continuous shading, while maintaining fully analytic framework of the conventional method without any sacrifice in the precision. The proposed method can also be extended to enable fast update of the shading for different illumination directions and the ambient-diffuse reflection ratio based on Phong reflection model. The feasibility of the proposed method is confirmed by the numerical and optical reconstruction of the generated hologram.
© 2015 Optical Society of America
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